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Retrospective
Turn the last cycle into compounding advantage: what happened vs. plan, why, and the few changes you'll actually make — each with an owner.
State what you predicted, then what happened. The gap is where the learning lives.
Be specific about the practice that caused the win, not just the win itself.
Name causes, not villains. 'We started without a spec' beats 'design was slow'.
Maximum 3. Ten actions from a retro means zero will happen.
The retro's retro. Skipping this is how teams have the same retro every quarter.
Live preview
Retrospective
Scope:
Plan vs. actual
What went well
What went wrong
What we learned
Actions
Last retro's actions: