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Retrospective

Turn the last cycle into compounding advantage: what happened vs. plan, why, and the few changes you'll actually make — each with an owner.

State what you predicted, then what happened. The gap is where the learning lives.

Be specific about the practice that caused the win, not just the win itself.

Name causes, not villains. 'We started without a spec' beats 'design was slow'.

Maximum 3. Ten actions from a retro means zero will happen.

The retro's retro. Skipping this is how teams have the same retro every quarter.

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Retrospective

Scope:

Plan vs. actual

What went well

What went wrong

What we learned

Actions

Last retro's actions: